4 Feet Software
Android Development & Technology
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Connect 4 Online - Update
Posted on July 10th, 2009 1 commentThis is a brief summary about today's update of Connect 4 Online, a multiplayer-enabled four-in-a-row game for Android phones. One major improvement is in the points / ranking system, especially in the case when the opponent leaves the game. For simplicity we are using a simplified ELO-rating system from chess to determine how many points the players win and loose. Round-Time is set to 30 seconds now! If your opponent doesn't move within 30 seconds, you can exit the game -- for the opponent it counts as lost and you will neither win nor loose points. Other updates include:- Checking of a network connection before connecting (avoids force close in that case, but requires one more permission)
- Mapping Server: To make it easy to update the Python server, the clients first connect to a mapping server and receive an IP + Port for the real server instance
- Numerous small fixes and smaller updates :-)
// This function returns an array of two doubles // [0] is the new rating for player A, [1] for player B private double[] calcElo(int status, double RA, double RB) { // status: 0 = draw, 1 = player A won, 2 = player B won double QA = Math.pow(10, RA/400); double QB = Math.pow(10, RB/400); double k = 20; double EA = QA / (QA + QB); double EB = QB / (QA + QB); double SA = 0.5; // draw double SB = 0.5; // draw if (status == 1) { SA = 1; SB = 0; } else if (status == 2) { SA = 0; SB = 1; } double[] res = new double[2]; res[0] = RA + (k * (SA - EA)); res[1] = RB + (k * (SB - EB)); return res; }
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