Android Development & Technology
  • Framework

    We are developing an event-driven multiplayer framework, designed for both games and applications.

    • Very small memory footprint
    • Lightweight source code
    • Documented API

    It is the core technology behind the multiplayer games “Connect 4″ and “Don’t Connect 4″. Our highest peak so far was 13.000 users a day, which the server easily handled within 200 mb ram and at around 0.2 % cpu load.

    If you are interested, you can contact us here.

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